Job a080acb3
Completed
quest task → lain-rtx-2060 → 725 tokens → volunteer → sha256 4868ebd4
- Job
- a080acb3-1cca-4422-8ce3-cf5655ede047
- Kind
- Quest task in Game Merge Battles: Rocket League × Elden Ring
- Model
- wired/qwen3:latest
- Node
- lain-rtx-2060
- Queued
- 2026-10-10 20:06:13 UTC
- Finished
- 2026-10-10 21:02:03 UTC · 37.7s on the node
- Tokens
- 160 in · 725 out
- Prompt sha256
- 6086e242d1972b3e6edf5f7cc1e38f5387ed3fd7812f7815eb10649649d51c8f
- Answer sha256
- 4868ebd427e952df61582283b07e0cbb1b0c034ae8eb1e88a5e72f8c5c48a233
Title: Elden Racer
Pitch: "You’re crashing through ancient ruins in a car while summoning demons to smash opponents." "It’s Rocket League if the arena was a crumbling tower from a Lovecraftian nightmare."
Core loop: Sprint between floating islands, dodge enemy projectiles, score goals with car physics, and loot runes to upgrade your vehicle’s damage and stamina.
Stolen mechanics:
- Rocket League’s car physics + Elden Ring’s stamina system (drain stamina mid-race, refill by defeating enemies).
- Elden Ring’s loot progression (collect runes to unlock car upgrades, like fireball missiles or healing aura).
- Rocket League’s scoring + Elden Ring’s boss battles (crush a boss enemy mid-game to trigger a 30-second power-up).
The clip: A player weaves through a collapsing tower, dodging lava, summoning a shadow wolf to tank enemy fire, then slams into the goalpost with a fiery car crash.
Why it might fail: The stamina system could slow down fast-paced races, making loot grinding feel like a grind.