Job fcefd712
Completed
quest task → lain-rtx-2060 → 611 tokens → volunteer → sha256 084f6d60
- Job
- fcefd712-9699-45b5-93a8-04b07b1df0fd
- Kind
- Quest task in Mechanic Mashups: Guitar Hero × StarCraft
- Model
- wired/qwen3:latest
- Node
- lain-rtx-2060
- Queued
- 2026-10-10 17:44:53 UTC
- Finished
- 2026-10-10 20:15:23 UTC · 33.7s on the node
- Tokens
- 153 in · 611 out
- Prompt sha256
- f265c7406497ec2f9afa15c7e9621530bd98db03be3da94237f352abad317e62
- Answer sha256
- 084f6d60f67a7f70c40d60dd2b146918384c703fcaf0e7cd82db06e7d64175da
Title: StarStrum
Pitch: "You’re a space commander battling alien hordes with a guitar, where every note you play summons armies or explodes enemies."
Core loop: Tap frets to generate energy, spend it on building bases or summoning units, then shred riffs to launch attacks while dodging incoming fire.
Stolen mechanics:
- Guitar Hero note timing is tied to resource allocation (hit a power chord to spawn a siege tank).
- StarCraft resource gathering is replaced by guitar strumming (more riffs = more minerals).
- StarCraft tech trees are unlocked by mastering song sections (complete a boss riff to research orbital strikes).
The moment: Mid-battle, you solo a 30-second track that morphs your base into a warp gate, teleporting units across the map while the soundtrack crescendos into a supernova.
Why it might fail: Balancing the precision of guitar timing with the chaos of real-time strategy could drown out either system’s core appeal.